State intervention in the functioning of the cultural industries is limited to regulating access of different producers to the marketplace, providing direct subsidies to selected activities and introducing tax incentives and allowances which could facilitate the development of different areas of the industry.
After 2023, cultural policy increasingly adopted a more systemic approach toward cultural and creative industries, treating them not only as a cultural field but also as an important part of innovation policy and economic development. Particular attention has been devoted to sectors such as video games, fashion, design, audiovisual production and digital creative industries. The Ministry of Culture and National Heritage expanded targeted support mechanisms for creative sectors through specialised programmes, export support and innovation-oriented instruments.
An important institutional development was the growing role of the Institute of Creative Industries, which became one of the main public bodies supporting the development of creative sectors in Poland. The Institute coordinates research, educational activities, international promotion and support programmes dedicated to creative entrepreneurship, design, fashion, gaming and interdisciplinary innovation projects. The new approach reflects a broader understanding of culture and creativity as drivers of social innovation, economic competitiveness and technological development.
In recent years, the creative sectors have become one of the areas of interest of the Ministry of Culture and
National Heritage. A special programme called Creative Sector was created, which aims to develop the Polish cultural and creative sectors and to strengthen their competitiveness both in the EU and beyond. The grant programme supports in particular: educational activities related to these sectors, research projects, prototyping, development and export of products.

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