The software/games industry is the largest sub-market of the German culture and creative industries. According to the latest monitoring report “Kultur- und Kreativwirtschaft 2020“, there were 41 963 companies in the software and games industry in 2019 (for comparison: 2009: 27 018, 2018: 40 363). Turnover amounted to €50.1 billion in 2019 (2009: €24.3 billion, 2018: €45.0 billion), which corresponded to 25.5% of the total turnover of the culture and creative industries in Germany. In the software and games industry, 546 000 people were employed in 2019, including 472 000 core employees (2009: 244000, 2018: 244 000), of which 430 000 employees subject to social security (2009: 217000, 2018: 399 000). The Gross value added in the software and games industry amounted to €36.7 billion in 2019 (2009: €15.2 billion, 2018: €32.7 billion). Within the software and games industry, the largest turnover was generated with 9.4 billion euros by Other Software Development. A turnover loss of 6 to 10 per cent is expected for 2020.
The federal government also promotes game development. In 2019, the pilot phase for federal computer game funding was implemented for smaller projects (up to 200 000 euros). In August 2020, the funding guideline for production funding with larger funding amounts was published. According to European Union specifications, a computer game must pass a cultural test regarding game content and cultural background as a funding requirement. Since 2019, 340 projects have been funded. The funding programme has been consolidated with the so-called large-volume computer games funding and an underlying EU notification. The federal budget provides up to 50 million euros annually for the measure. The “Strategy for Germany as a Games Location” published at the end of June 2021 sets out the goals and guidelines of a holistic games policy. Funding is provided by the Federal Ministry of Digital Affairs and Transport. (https://www.bmvi.de/DE/Themen/Digitales/Computerspielefoerderung/computerspielefoerderung.html )
According to the current monitoring report “Kultur- und Kreativwirtschaft 2020“, there were 60 481 companies in the Design sector in 2019 (for comparison, 2009: 48 332, 2018: 60 822). Turnover amounted 20.9 billion euros in 2019 and 20.5 billion in 2018 (2009: 17.6 billion euros). In 2019, 275 000 people were employed in the design industry, including 154 000 core employees (2009: 125 000, 2018: 153 000), of which 93 000 were employees subject to social security contributions (2009: 77 000, 2018: 92 000). Gross value added in the design economy amounted to 102.9 billion euros in 2019 (2009: 9.0 billion euros, 2018: 10.5 billion euros). Within the design economy, the largest turnover of 12.9 billion euros was generated by advertising design. Sales losses of between 22 and 38 per cent are expected for the design sector.According to the latest monitoring report “Kultur- und Kreativwirtschaft 2020“, there were 39 395 companies in the architectural market sector in 2019 (for comparison, 2009: 39 956, 2018: 39 285). Turnover amounted to €12.4 billion in2019 (2009: €8.0 billion, 2018: €11.9 billion), representing 6.3 per cent of the total culture and creative industries. In 2019, 176,000 people were employed in the architecture market, including 137 000 core employees (2009: 100 000, 2018: 133 000), 99 000 of whom were subject to social security contributions (2009: 77 000, 2018: 93 000). Gross value added in the architecture market amounted to 7.9 billion euros in 2019 (2009: 4.7 billion euros, 2018: 7.4 billion euros). Within the design economy, the largest turnover of 8.3 billion euros was generated by architectural firms for building construction. A loss in turnover of 8 to 14 per cent is expected for 2020.
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