Since 2009, the Federal Government Commissioner for Culture and Media Affairs, together with two games associations, award a prize for an educationally valuable German Computer game (endowed with 385 000 EUR sponsored by the games associations).
In 2011, the computer games museum in Berlin opened a new permanent exhibition. A beta-version of the German Digital Library (Deutsche Digitale Bibliothek) was launched in November 2012. This portal is the basis to bring all German cultural and science organisations and their digital components together and integrate them in the European digital library Europeana. On March 31st in 2013, the first full version was activated. The German Digital Library provides access to Germany’s cultural heritage in digital form. This includes digital collections and indexing information from libraries, archives, museums, cultural heritage offices and media libraries as well as universities and other research institutions. The contents of the German Digital Library include digital representations and derivatives of books, documents, paintings, statues, installations and monuments, all the way through to films and music. Currently it includes 18.3 million objects.
After an Enquete Commission on “Internet and digital society” was working during the 17th legislative period (2009-2013), the German Parliament decided in February 2014 to install a German Parliaments Commission “Digital Agenda”. This is the first time that the German Parliament has a permanent formal parliamentary body that focuses on current issues regarding net politics. In August 2014, the Federal Government presented a “Digital Agenda” which aims to enable all people to participate on the chances of the digitalisation and to set framework conditions for living, learning, working and economising in the digital world. The “Digital Agenda” provides guidelines and combines measures on 7 key areas, among them “V: education, science, research, culture and media”. In March 2015, Dieter Gorny was appointed as representative for creativity and digital economy.